Development
24 Sep 2026
Here we go again!
New Code, Same Game
Published by coding@veryco.de
2 reads
Hey there,
I've been busy the past months and let the game rot for quite some time, but now I am back and so is the game.
I present you VoidVerse "Next" (internally) with version number 0.2.26.1 ;)
I present you VoidVerse "Next" (internally) with version number 0.2.26.1 ;)
What I noticed was, that the server load was pretty high for only a few players but my bot scripting polling was insanely cost intensive. In addition to that, having a full-reload on every action is pretty annoying too. I knew that from the beginning, but I refused to do something against it. So now, we have UX Turbo implemented and running and it makes navigating so much nicer.
For now, it is back to basic debugging again, but I hope you stay and help make it the game you and I want: A modern 2moons alternative with PvP and PvE content.
I also overhauled the whole user-player-server logic, so I can have Game Masters and a fully working backend to administrate the game - oh, and there is a built in Bug Report form now which you can use if you don't like Discord.
The "new beta" will start this Saturday on 6 p.m. and will run with 100x speed for 4 Weeks.
The planned long run of the first new system is set for 24th October 2026.
Feel free to drop by on the Discord and give me feedback for the new version.