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About

Hi, I am Abraxis. I build VoidVerse.

One developer, zero investors, zero cash shop. Just the space strategy game I always wanted to play, compiled from too much coffee and the feedback of the players who keep it alive. Here is the story so far.

Whois

abraxis@voidverse:~$ whoami

role
web developer since 2011, game designer, player
project
VoidVerse, uptime since November 2022
team
one human, working with an AI coding assistant since September 2026
funding
null, and no plans to change that
cash_shop
never

abraxis@voidverse:~$

I have been shipping web applications since 2011. Since September 2026 VoidVerse is built in an assisted coding setup: the AI is a power tool in that toolbox, it writes code with me, while the architecture, the game design and every merge stay with me.

Why it exists

The browser game I missed

I started VoidVerse in November 2022 while travelling through Asia, for two reasons: I wanted to really learn the Symfony framework, and I missed the old-school browser games that kept me thinking about my next move long after I had closed the tab.

I wanted that feeling back, without loot boxes and without pay-to-win. So I build the game I want to play, play it myself and ship every update in public.

Abraxis

Changelog of a side project

git log --reverse

The short version, one commit at a time.

  1. 2011

    init: I start working as a web developer. Frameworks, databases and deadlines become my daily bread.

  2. 2022-11

    feat: VoidVerse boots up on a laptop somewhere in Asia. Two goals: learn Symfony properly and bring back the browser games I missed.

  3. sci-fi

    feat: science fiction at the core. Alpha Centauri proved a strategy game can be about philosophy, politics and survival; Stargate and The Expanse shaped the feel of the world.

  4. alpha

    release: the first public build goes live and the alpha testers move in. PHP 8.2 on Symfony 6, MySQL, Bootstrap and vanilla JS, built solo in my free time.

  5. 2026-09

    refactor!: the codebase outgrows one tired developer. Full rewrite on a modern stack, and the switch to assisted coding: an AI coding assistant becomes my pair programmer. Still my project, still my calls.

  6. HEAD

    feat: a living galaxy. Player versus environment since day one: the Void, bots that talk back and LYRA at your side.

Standing on the shoulders of

  • Alpha Centauri
  • Stargate
  • The Expanse
  • OGame
  • 2Moons
  • The Dark Millenium

Under the hood

Then and now

For the curious: the oldest snapshot of the game in the Wayback Machine, from October 2023, diffed against what VoidVerse runs on today.

Then and now
Component October 2023 Today
Framework Symfony 6 Symfony 8.1
Language PHP 8.2 PHP 8.4
Database MySQL 8.0 PostgreSQL 18
Web server Apache 2.4 Nginx 1.30
Styling Bootstrap 5.3 Tailwind CSS 4.1
Scripts Vanilla JS Vanilla JS + Symfony UX Turbo 3.6
Workflow solo, by hand developer + AI coding assistant

Fair by design

Nothing you can buy changes the game

Credits

Thank you, alpha testers

They played VoidVerse when it was rough, buggy and barely balanced, filed the bug reports and told me honestly what was not fun. This build exists because of them.

Sorted alphabetically. Tap or click a badge to flip it.

From the archive

The original About page

Written in 2023 for the first version of the game and updated in 2025 and 2026. Kept as it was, in English.

I'm building this browser game as a solo project for two simple reasons: First, I wanted to dive deeper into the Symfony framework, and second, I miss that old-school browser game magic that keeps you hooked all night. No loot boxes, no damn pay-to-win bullshit. Just a bit of nostalgia, a lot of clicking, and maybe a dash of regret when you realize it’s 3 AM again.

Is it a little bananas to build a PHP browser game in 2023? Yeah, maybe. Just for the fun of it and for the sake of good old memories, I want to create a game that feels like the ones I sank way too much time into back in the day.

At the heart of this project is my lifelong love for science fiction. Sid Meier’s Alpha Centauri was never just a game to me: it was a glimpse into a world of philosophy, politics, and survival among the stars. And I still get goosebumps thinking about seeing a Stargate open for the first time, or the raw tension of a showdown in The Expanse (top-tier show btw, go watch it!). Those universes shaped how I think about stories, strategy, and what makes sci-fi worlds truly unforgettable.

So imagine this browser game as a little love letter to that era. A game where you can name your ships and customize your fleet. Take things a bit slower, actually think through your next move. It’s an homage to OGame and 2Moons, The Dark Millennium, and of course Alpha Centauri, with a little wink to the kind of sci-fi that makes you ponder the big questions.

On the technical side, I try to keep things snappy, especially for players within the EU. For anyone interested in the specs, here’s the (2023) tech stack:

  • Backend: PHP 8.3+ with Symfony 7.2, Nginx, MariaDB (event-driven)
  • Frontend: Bootstrap 5.3, Vanilla JS (I’m no frontend wizard, but hey, it works)
  • Server: Linux KVM, AMD EPYC™ 9634, 16GB RAM, NVMe SSD, 2.5 Gbit/s, hosted in Vienna, Austria

It’s currently running on a KVM, so you might run into the occasional CPU spike. Once the community grows, I’ll upgrade back to a proper beefy rig.

Update 2025: Given the massive leaps in chatbots lately, I’m slowly working on integrating one into the game. From day one, I wanted this to be heavily PvE-focused, and starting with Alpha 5 in Q1 '25, you’ll start seeing some sneaky little bots popping up. They’ll learn, adapt, and, hopefully, get on your nerves soon enough.

Update 2026: Completely rewritten in Symfony 8.1 with PHP 8.5, PostgreSQL, and UX Turbo! Hooked up chatbot integration for simple interactions to make the universe feel a bit more alive for PvE fans.

Built with love (and way too much caffeine) by a sci-fi nerd and random IT dork from Hamburg, Germany.

tl;dr: Long story short, I was sick and tired of the massive pay-to-win edgelords in certain other browser games. So I thought, why not just code my own, easy, right? ;)

Free. In your browser. Start now.

No download, no cash shop. Your first planet is waiting.

VoidVerse is an independent game and is not affiliated with any of the games, shows or companies named on this page.