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VoidVerse

Patchnotes

0.2.26.3

General

  • Overhauled the asteroid/debris field generation
  • Planets now have a 3D planet and image generation seed
  • Changed bots behaviour based on their internal aggression to also launch attacks now and then on other players
  • Now redirecting non-www to www and enforcing SSL security
  • Renabled the Wiki with autogenerated text from the game code
  • Added Tier 6 Behemoth Skeletons
  • Added Tier 5 Drone Chassis
  • Added storage reassignment functionality
  • Implemented Government bonus tiers for sticking to one category

Changes

  • rebalanced the commander growth
  • Void Bosses rewards now properly scale with the game 
  • PvP battles now have the 5% survival rule during a firing volley back in action from the previous VV version
  • Combat Reports now are split between regular detail and full detail view
  • Removed wrongly assigned skeleton AP costs
  • Optimized combat reports greatly and reduced database size by 90%

Bugfixes

  • fixed void boss combat fleets take 60 seconds to return
  • fixed resource production on colonies not gaining the research bonus
  • fixed that commanders were not shown even after unlocking Commander Academys
  • fixed that energy downgrade triggers a mine performance reduction
  • fixed research not showing enough multiplier decimals on lategame (TY Riven)
0.2.26.2

General

  • extraction can now be auto-composed with available extractors
  • added production/building activity to the planet sidepanel
  • improved unread message display
  • implemented 8x modes for fleet tactics, which can be used to encounter void bosses to do extra damage.

Changes

  • combat script rollback to be closer to the previous version (massfactor + split damage + carryover)
  • increased mark upgrade cost per CDP

Bugfixes

  • fixed fleet duplicaton (TY Lola)
  • fixed excursion loot formula (TY Lola)
  • excursion reports are now properly formatted (TY Lola)
  • extraction on same planet now allowed
  • attacks now show proper debris (TY Lola)
  • fixed missing sem consumption on fleet dispatch (TY Lola)
  • fixed combat did not properly give debris
0.2.26.1

General

  • Rewrite in Symfony 8.1 (PHP 8.5) & UX Turbo, removed Bootstrap 5.4
  • Switched to PostgreSQL & Daemons (400% performance increase)
  • Full UI overhaul for asynchronous transfers
  • Mobile compatible layout
  • Implemented Planet Rockets / Busters
  • Implemented Ship Upgrades with Combat Data Points (CDP)
  • Implemented Commanders & Void Bosses
  • Implemented Research by Pre-Queueing
  • Implemented Live Chat
  • Implemented full Government System
  • Implemented Archeotech & Relics (Bonus Resource Items)
  • Implemented new Galaxy view
  • Implemented Achievement System
  • Implemented Alliance Skilltrees
  • Implemented Newcomer Tutorial

Changes

  • Main Planet can now be abandoned after having the first colony
  • Bots now can found Alliances and systematically fight together
  • Bots should now do proper fleet handling between their colonies
  • Bots should now do proper fleet saving depending on their playstyle
  • Queues now reserve resources
  • Ship and drone queue can now be cancelled (% refund)
  • Fleets can now be properly counterscanned
  • Combat reports are now more detailed
  • Surveys now show up in the Galaxy view if they match the planet
  • Precision now bypasses 10% (5% before) of the shields and is properly calculated with the research.
  • VoidVerse uses alot of numbers, so numbers are now properly formatted by display language.

Bugfixes

  • Bots will not cheat on research anymore
  • Fleet points will now properly refresh on fleet actions
  • Discord login now also lasts 30 days
  • Discord login no longer requires reconfirmation
  • Robot Assembly properly reduces production times now
  • Starting planets were wrongly set to 220 fields
  • Fixed Relics not properly adding up on colonies
  • Fixed server switching between colonies randomly on fast requests