VoidVerse
Patchnotes
0.2.26.3
General
- Overhauled the asteroid/debris field generation
- Planets now have a 3D planet and image generation seed
- Changed bots behaviour based on their internal aggression to also launch attacks now and then on other players
- Now redirecting non-www to www and enforcing SSL security
- Renabled the Wiki with autogenerated text from the game code
- Added Tier 6 Behemoth Skeletons
- Added Tier 5 Drone Chassis
- Added storage reassignment functionality
- Implemented Government bonus tiers for sticking to one category
Changes
- rebalanced the commander growth
- Void Bosses rewards now properly scale with the game
- PvP battles now have the 5% survival rule during a firing volley back in action from the previous VV version
- Combat Reports now are split between regular detail and full detail view
- Removed wrongly assigned skeleton AP costs
- Optimized combat reports greatly and reduced database size by 90%
Bugfixes
- fixed void boss combat fleets take 60 seconds to return
- fixed resource production on colonies not gaining the research bonus
- fixed that commanders were not shown even after unlocking Commander Academys
- fixed that energy downgrade triggers a mine performance reduction
- fixed research not showing enough multiplier decimals on lategame (TY Riven)
0.2.26.2
General
- extraction can now be auto-composed with available extractors
- added production/building activity to the planet sidepanel
- improved unread message display
- implemented 8x modes for fleet tactics, which can be used to encounter void bosses to do extra damage.
Changes
- combat script rollback to be closer to the previous version (massfactor + split damage + carryover)
- increased mark upgrade cost per CDP
Bugfixes
- fixed fleet duplicaton (TY Lola)
- fixed excursion loot formula (TY Lola)
- excursion reports are now properly formatted (TY Lola)
- extraction on same planet now allowed
- attacks now show proper debris (TY Lola)
- fixed missing sem consumption on fleet dispatch (TY Lola)
- fixed combat did not properly give debris
0.2.26.1
General
- Rewrite in Symfony 8.1 (PHP 8.5) & UX Turbo, removed Bootstrap 5.4
- Switched to PostgreSQL & Daemons (400% performance increase)
- Full UI overhaul for asynchronous transfers
- Mobile compatible layout
- Implemented Planet Rockets / Busters
- Implemented Ship Upgrades with Combat Data Points (CDP)
- Implemented Commanders & Void Bosses
- Implemented Research by Pre-Queueing
- Implemented Live Chat
- Implemented full Government System
- Implemented Archeotech & Relics (Bonus Resource Items)
- Implemented new Galaxy view
- Implemented Achievement System
- Implemented Alliance Skilltrees
- Implemented Newcomer Tutorial
Changes
- Main Planet can now be abandoned after having the first colony
- Bots now can found Alliances and systematically fight together
- Bots should now do proper fleet handling between their colonies
- Bots should now do proper fleet saving depending on their playstyle
- Queues now reserve resources
- Ship and drone queue can now be cancelled (% refund)
- Fleets can now be properly counterscanned
- Combat reports are now more detailed
- Surveys now show up in the Galaxy view if they match the planet
- Precision now bypasses 10% (5% before) of the shields and is properly calculated with the research.
- VoidVerse uses alot of numbers, so numbers are now properly formatted by display language.
Bugfixes
- Bots will not cheat on research anymore
- Fleet points will now properly refresh on fleet actions
- Discord login now also lasts 30 days
- Discord login no longer requires reconfirmation
- Robot Assembly properly reduces production times now
- Starting planets were wrongly set to 220 fields
- Fixed Relics not properly adding up on colonies
- Fixed server switching between colonies randomly on fast requests