Welcome back

Forgot password?

New here? Create an account

Language

Lore

The story of the VoidVerse

Humanity tore itself apart, and then the Void came. This is how the survivors reached a new galaxy, and why the Void is still out there.

Beginning

The Fall of the Old World

For two centuries the Solar System had been at war with itself. Earth, Mars, Venus and the moons of Jupiter and Saturn each had their governments, their fleets and their reasons. The fighting centered on Earth, which every faction claimed and none could hold. Treaties lasted a season. Nobody could win, and nobody could afford to stop.

Then the Void came.

Nobody knew where it came from. The first ships appeared beyond the orbit of Neptune and answered no hail. Within a year they had reached the inner planets. They did not negotiate and did not take prisoners. Cities that had survived generations of war were gone in an afternoon. The factions, used to fighting each other, had no answer to an enemy that fought none of them in particular. One by one their fleets were destroyed, and the colonies behind them fell silent.

Then the Light appeared.

It was a presence more than a being, and it spoke in thoughts rather than words. It showed the survivors one way out: a single generational ship, built by the factions together, and a gateway the Light would open beyond the Sun. Where the gateway led, it did not say. Staying meant extinction.

The factions built the ship. It took the last of their resources and most of their trust. Then what was left of humanity went through the gateway, and the Solar System went dark behind them.

Back to the chapters

Part 1

The Journey Through the Abyss

The gateway was supposed to be the end of the war. It turned out to be a new place to fight it.

The exodus ship had been built by old enemies, and it carried all of them. For months it drifted through the dark inside the gateway with no stars to steer by. The old lines between the factions reappeared deck by deck. Councils turned into camps, camps into armed groups, and arguments about rations into arguments about who would lead on the other side.

Then the reactor failed.

Whether it was sabotage or an accident was never settled. The repair crews held it for three days, and dozens of them died doing it. When it was over, the ship could still fly, but it could no longer keep everyone alive together.

The gateway released the ship into an unknown region of the galaxy, crowded with stars nobody had charted. The factions divided what they could: shuttles, supplies, machines, data. Then they went their separate ways, each looking for a home of its own, none of them trusting the others to stay away.

You lead one of those factions.

Back to the chapters

Part 2

The Dawn of the New Age

Your ships reached an uncharted planet with what was left of your people.

The world was new, and nobody had fought over it yet. It could become a home, or it could become the next front. Supplies were short, trust was shorter, and the Void might still be out there. Earth was gone, possibly for good. The other factions were somewhere among these stars; some might be willing to cooperate, and some would not.

You asked yourself what every leader asked in those days. Would anyone see Earth again? Could this be done differently? Or would the old mistakes simply move with you?

The settlement took hold. Months later the dreams began. At first they were vague: distant voices, shapes of light in the dark. Then they became clear, and you recognized the voice that had led humanity out of the Solar System.

One night, on the balcony of your new command center, you heard it while awake.

"You have survived. That is not enough. What will you do now?"

"Who are you?" you asked. "Why are you helping us?"

"We were like you once, hunted by the Void. We fled, we hid, we fought, until we went beyond its reach. When we did, we gave up the right to interfere. We should not be speaking to you. But humanity stands where we once stood, and the Void will not stop."

"Then tell me how to fight it."

"That choice is yours. We can advise, nothing more. Learn. Grow strong. And above all, do not stand alone. If you fail, humanity will not rise beyond this. It will end."

The voice faded. You stayed on the balcony a while longer, under a sky whose stars you did not know yet.

Back to the chapters

Part 3

The First Ships of a New Era

The first years were hard. The planet could sustain life, but only just, and only with constant work: terraforming, mining, rationing. The weather was unpredictable and supplies ran short. There were disputes, and some of them turned violent. But the colony held.

Your engineers took apart what was left of the exodus technology and built something new from it. After years of work the first shipyard was finished, and the first combat and transport ships left its docks. For the first time since the exodus your people could defend themselves, explore beyond their own planet and claim a place in this galaxy.

The other factions were building too. As their fleets grew, so did their ambitions. Some expanded because they believed they had to, others because they could. The conditions for the next war were already in place.

On the night the first warship completed its trials, the voice returned.

"You are taking your first steps toward power. Power cuts both ways. How will you use it?"

"To make sure we never go through this again," you answered. "To be strong enough to stop the Void."

A pause.

"Strength without wisdom is destruction. If war is all you seek, you may become what you fear."

Then it was gone, and the question stayed with you: would the factions stand together against the Void, or tear each other apart before it ever came back?

Back to the chapters

The story continues in the game

From part 4 on, each part reaches you as a transmission while you play. Start your empire to receive the next signal.