VoidVerse
Bilješke o ažuriranju
0.2.26.10
Općenito
- Bots talk back: they answer your messages and write to you when you attack or raid them, at most once every four hours per player, so everything that happened meanwhile comes in one message. They stay in character, remember how you treated them, speak their own language (and yours, brokenly) and aggressive bots answer more aggressively. Their conversations have their own Bots section in the inbox, between Player and System
- Bots trade on the Trade Hub: they take offers that supply a resource they are short of at a fair rate and confirm their side themselves, and post their own offers at the world's fair rate when nothing fits
- Adjutant LYRA has a permanent place at the left edge of the screen and speaks in speech bubbles beside her; ordinary notifications stay on the right. On phones she sits at the start of the planet switcher row
- Ask LYRA: a chat with your adjutant. Ask anything about the game and she answers in your language from the guide, the FAQ and her playbooks for the economy, colonies and defense, and she looks at your empire while answering: energy deficits, production, idle construction or research, full storage, colony slots and incoming attacks. Five questions an hour; questions she cannot answer do not count
- New research LYRA Autonomy (requires Government Network 3, up to level 3): hand a colony to LYRA per level and she builds it up to the median of your other planets plus 5%, on the path you choose: economy, economy and infrastructure, or economy and combat with ships from your newest design. Pick the path with one click on the colony's Overview; with every slot taken she asks which colony to leave
- LYRA plans her mines by what pays off best: the production an upgrade adds, valued by how scarce the resource is in your world and how much it holds back the next upgrades, with extra weight on the planet's bonus resource
- Give your adjutant a name: Game settings → Adjutant name. Only you see it, and she answers to it in the chat
- LYRA gives tips for the page you are on: an idle construction yard, research queue or shipyard, a free colony slot or open Trade Hub offers
- New website: the start page, project page, lore and FAQ are redesigned, and every page and news article now has its own address in every language (for example voidverse.net/de)
- LYRA now also builds the Planet Resource Lab, the Thermal Borehole and the Energy Grid on her colonies once they are researched and pay off better than the next mine or Solar Farm
- News, patch notes and info pages are now translated by Claude for more natural wording in every language
- Void bosses now come in groups of three: next to the full boss and its lesser companion, a new Void fragment that only fleets with a low Void Resonance may fight, so small players get boss fights of their own
- New: Void Resonance, from 0 to 1,000, shows how loudly the Void hears you, from your fleet firepower against the world's strongest fleets and the bosses you have fought. The boss preview shows your score and whether a boss will answer you
- The Echo speaks: new transmissions and inbox messages whenever your Void Resonance changes stage, in fragments while you are quiet and in whole sentences once you are loud
- The story continues: Parts 4 to 8 revised and new Parts 9 to 12 beyond the Rift, up to the Void holds. The opening chapters are rewritten in a plainer voice
- Two new tactical modules: the Aegis draws three times the enemy fire and takes less damage, the Disruptor holds back the shield regeneration of what it hits
- Void boss fights: a battle forecast before you launch, and much more detailed combat reports with the damage chain, efficiency, the value of loot and losses, your standing on the boss and its outlook
Promjene
- Feint is seen coming like an attack: it appears among incoming attacks, marks the planet as under attack, triggers LYRA's warning, can be counter-scanned and is recalled during maintenance. Bots evacuate from it too
- Bot names have their own colour in the Galaxy, the rankings and the HyperCom
- Chats with unread messages are highlighted in the HyperCom list, for players and bots
- Bots grow faster: they focus on colonies early, keep a small ship to protect themselves and act twice as often during their active hours
- Trade Hub: both sides now have five minutes to confirm a deal (was three)
- Research and buildings at their maximum level show a disabled MAXED button
- Long timers show years, e.g. 1Y 70D 03:04:05, instead of hundreds of days
- Game pictures load in the size your screen needs, and the LYRA Autonomy research has its own artwork
- During maintenance the game shows the maintenance page instead of refusing logins, so you stay logged in
- French and Turkish translations rewritten throughout: natural wording instead of machine translation, with matching menu terms
- Russian and Ukrainian address players consistently with вы/ви; Dutch and Korean use the menu terms for the alliance skill tree and Dyson rings everywhere
- When a colony needs energy, LYRA compares the next Solar Farm level with the next Energy Grid level and builds whichever costs less per unit of energy
- Tactical modules now unlock every 3 levels of Tactical Modules research, all five by level 15: Surger 3, Bomber 6, Aegis 9, Charger 12, Disruptor 15. Ships you already designed keep their modules
- A fleet can combine at most 30 ship types; the fleet page counts them as you select
- Void fragments pay by their own size, and a whole group of three bosses can appear at once
- The start page shows how many ship designs the assembly allows, and the start page and beginner guide now describe the boss ranks and the Rift as they are
Ispravci grešaka
- Fixed: resting the mouse on the logout icon could log you out, even with "Remember me"
- Fixed: entering a game server such as Vex did not keep you logged in for longer than one session
- Fixed: a login restored during maintenance deleted the "Remember me" cookie
- Fixed: the icons in the phone menu were missing
- Fixed: bots could get stuck trying to send fleets they could not fuel or load
- Fixed: voidverse.net without "www" showed a security warning instead of opening the site
- Fixed: info pages and news with an image-only block could not be opened
- Fixed: in French, "Alliance" appeared as "Tousiance"
- Fixed: in Italian, lesser Void bosses were called "Boss del Vuoto" instead of using the game's term "Void"
0.2.26.9
Općenito
- Dyson Rings become stations: from the start of construction, a ring is one of its owner's planets, with 20 fields. It has no mines and produces nothing, not even the basic Aslit and Crlit every planet gets; it holds what you deliver with Transport or Station fleets. Only the Planetary Shipyard, Orbital Shipyard and Shield Emitter can be built there (everything else is shown greyed out), and ships and drones are built from the resources stored on the ring. A finished ring powers itself. It takes no colony slot and cannot be abandoned
- Dyson Rings can be attacked: use Attack Dyson Ring from the Galaxy or the ring's page. Your fleet first fights the ships, drones, Shield Emitter and allied fleets guarding the ring; if it wins, the survivors fire on the ring itself, shield first, then hull, and bombers deal double damage. Each alliance, or player without one, can take at most 20% of a ring's hull per 24 hours, so a ring falls over days, not in one night. The shield regenerates 5% per hour, and the owner can repair the hull from the ring's stock once it has not been attacked for 24 hours. A destroyed ring takes its buildings, stored resources, ships and drones with it, leaves 10% of its cost as a debris field, and frees the star for a new ring
- Dyson Rings are visible in the Galaxy: a turning ring around the star on the map, and the owner and state on the star card and in the list. Only the owner and their alliance see exact hull and shield; everyone else sees Intact, Damaged or Critical (thanks, Riven)
- Five new Biolab researches: Dread Dampening (less Void realm dread), Neural Uplink (more commander experience), Shard Resonance (a chance for an extra Voidgen shard), Void Salvage (more Artifacts and Xenogen from Void boss fights) and Excursion Instinct (fewer failed excursions)
- The Void advancement researches in the Biolab now take effect: Terran, Vaa'r and Qwant Evolution raise that race's commanders' base stats, Bio-Alloy reduces the damage Void bosses deal back, Psionic Protection reduces commander fatigue in the Void realm, and Cloning Vats bring back sooner a commander whose whole fleet was lost. Such a commander now falls and returns after 48 hours
- Commanders get portraits that match the origin of their name: 13 origins with 40 portraits each
- Adjutant LYRA has more to say: late-night remarks, a nudge after long sessions, holiday greetings, comments on the page you are on, congratulations on achievements, her opinions on 31 sci-fi films, series and anime, and a dozen local jokes in every language, dug out of old Earth archives
- The game rules have a new section on automation, bots and AI agents. Please read them under Rules
- Commanders now grow with every level: each level adds 5% of their base stats, so a level 50 commander has 3.45 times their base stats (before: at most 1.75 times)
- Commanders have a skeleton bonus, shown on their card next to their skeleton tier (for example T0 +4%). In Void boss fights, ships of the commander's skeleton tier get that much more weapons, hull and shield, so they deal more damage and lose fewer ships. It grows with the commander's level; existing commanders received theirs today
- The Void boss combat report shows the fight round by round (damage to shield and hull, the boss's remaining shield and hull, and its counterattack) and your losses per ship type
- Void bosses now appear in pairs: every full boss comes with a lesser companion at a random 30–60% of its strength, for fleets that can barely dent a full boss. It has less hull and shield and hits back less, and pays the same per point of damage from a smaller pool. The Galaxy and the combat report show its strength
- Dyson Rings can be scanned with spy probes like a planet, so you can see the ships and drones guarding one before you attack (thanks, Riven)
Promjene
- Surprise strike: if the defender did not counter-scan an attacking fleet, it gets +20% reaction speed in round 1 and +10% in round 2. The combat report marks these rounds
- Repeated raids on the same player take less loot: the first successful raid opens a 24-hour window. Raids 1 to 3 in it may take up to 50% of each resource as before, every further raid 5 points less, down to nothing from the 13th. The combat report shows the raid number and share from the second raid on
- Rockets: Nullwave's EMP lasts 10 minutes instead of 30, after which the planet is immune to Nullwave for 12 hours. After a Tectonic hit, the planet is immune to Tectonic for 24 hours, and a player takes at most 2 Tectonic hits per 24 hours across all their planets. Rockets that hit an immunity or this limit are deflected. Defenders now see rockets heading for their planets in fleet control, and LYRA warns them. The rocket silo cards describe the current effects
- Biolab: each research card shows its current bonus as a badge on its artwork, instead of a separate list
- Fleet: the target list is now called Own destination and lists your planets and Dyson Rings separately, including your alliance's rings where you can station
- Galaxy: on phones, positions are listed one per row instead of three
- Excursion rewards no longer shrink when new Biolab research is added; they stay as they were
- Bots supply each of their colonies at most every 30 minutes, which keeps the server's database and backups small
- The Rift Navigation research has its own artwork
- Void bosses have 25% less hull, and the active boss was reduced to match. Each player can now deal up to 20% of a boss's hull instead of 10%
- Commander Academies unlock higher skeleton tiers far sooner: one academy at level 4 already allows T1, and around twenty academies at level 20 allow T5. Before, practically every recruit was T0
- Relic fusion: 2% chance for the next tier (was 1%), and combining two Common or two Uncommon relics has a 0.2% chance to jump two tiers (was 0.01%). The fusion help shows the chances in every language
- Nullwave: during the EMP, bunker protection now drops to at most 10% instead of switching off completely, so 10% of storage always stays protected
- Adjutant LYRA talks less: at most one random or idle remark every 30 minutes, shared across all your tabs, and she no longer repeats lines she used recently. Attack warnings, deliveries and other important news still come right away
- New game setting: choose how many minutes pass between LYRA's random and idle remarks, from 5 to 60 (default 30)
- LYRA's messages no longer vanish when you open another page: they stay for 20 seconds while the window is visible, and you can still close them right away
- LYRA now also warns about other planets running an energy deficit, and she is not always polite about it
- Void boss damage cap is now 20% of the boss's hull per 24 hours instead of per boss: each hit stops counting a day after it landed, so a strong player can defeat a boss alone in five days
- LYRA has 20 new idle jokes about the game, talks about films and anime more often (also when you are idle) and repeats herself less
- LYRA's long-session reminder now comes after 3 hours of actual play; half an hour away starts the count over
- Fixed: armed ships with a cargo or extractor module (Raiders) got freighter pictures; new designs now get combat ship art
- Faster, smoother pages
- Messages to other players are now chat: every message button opens the HyperCom
- Slimmer top menu on phones
- Void bosses adapt to the galaxy: if nobody finishes one, the next is smaller; a quick kill makes the next one tougher
- When a Void boss falls, everyone who fought it gets a kill bonus as large as the VXP, Xenogen and Artifacts they won from it; single hits give half as much Xenogen and Artifacts
- Vex: Void boss fights now raise the Irregularity too, and from 25% Void incursions break into strong players' home systems and raid the home colony if nobody breaks them within 48 hours
- Large numbers in messages are grouped, e.g. 4,543,069
- The Energy Grid now boosts only Solar Farms (+4% per level), no longer Thermal Boreholes and Fusion Reactors; its row in the energy table shows the energy it adds
Ispravci grešaka
- On Vex, buildings, research and Biolab research only finished once the player logged in, because the background workers had not restarted after a server reboot. They now start automatically
- The server list showed the mining speed inverted (0.02x instead of 50x)
- The Production page showed the Linked Infrastructure bonus 100 times too high (40% instead of 0.40%); production always used the correct value (thanks, Riven)
- The Fellowship achievement now unlocks for alliances founded before 15 October (thanks, Riven)
- A Dyson Ring's galaxy card shows the debris collect icon like any other position (thanks, Riven)
- Fixed: some bots could stop acting
- Fleet messages to empty positions no longer show "%target%" (thanks, Riven)
- Excursion messages show VXP apart from the cargo, since it is credited on arrival (thanks, Riven)
- The Biolab queue shows the level each order reaches (thanks, Riven)
- LYRA no longer says a Dyson ring's star is out of power (thanks, Riven)
- Ship and drone orders start at 0, so the order preview is exact (thanks, Riven)
- Rockets fired, lost and destroyed are counted in the combat statistics (thanks, Riven)
- The server info shows the current galaxy size (thanks, Riven)
- Removed ships that an early fleet bug had duplicated
0.2.26.8
Općenito
- The story continues in the game: short transmissions from Adjutant LYRA, the Light and the Echo arrive at milestones of your journey. Read them again under Reports → Transmissions, together with the story so far: the Beginning and Parts 1–3 are always there, and each later part unlocks with the first transmission of its chapter
- Void Bosses now strike back: every round a boss deals 0.5% of its maximum hull to your fleet, destroying whole ships, but never more than 30% of the fleet per fight. The combat report shows the counterattack, and the Command page counts the damage you have taken
- Void Boss strength now follows the world's leading fleets: a new boss has about 30 times the median firepower of the ten strongest fleets, so the 10% damage allowance takes several attacks. The current boss was raised to match
- Eight new achievements with new titles: Instant Transmission, Lost in Space, Don't Panic, Chevron Seven Locked, Do Not Go Gentle, Fear Is the Mind-Killer, The Angel Attacks and Ascent to Transcendence
- On Vex: the Irregularity rises with battles between players and fades in peace. At 100% the Rift opens into the Void realm, a permanent endgame of 27 systems held by Void holds and The Hollow Crown. The Rift colony ship (new research Rift Navigation) founds the first colony there; fleets may follow, but nothing returns. In the realm, your fleet's morale (from its commander) meets the dread of the Void
- On Vex: defeated Void holds can drop Voidgen shards, and The Hollow Crown pays shards to everyone who fought it. Once you have a colony in the Void realm, the Production page lets you spend shards on a planet booster: +5%, +10% or +20% for one resource (1, 3 or 6 shards) for 7 days, on top of the relic bonus
- Adjutant LYRA has found her voice. She panics when a hostile fleet heads your way, greets you after a day or more away, cheers incoming deliveries and new colonies, mourns lost ships and failed excursions, grumbles about energy shortages and full storage, and now and then shares a joke or a completely useless remark. Leave the controls alone for a few minutes and she starts reading old Earth records aloud. Her face shows her mood. She also reacts to what you do: new ship and drone designs, Mark upgrades, cancelled orders, scrapped ships, speed-ups, new commanders, relics, renamed or abandoned planets, government changes and milestones, a new alliance, rocket launches and named wormholes
Promjene
- Bots settle their home system with three or four colonies, then spread to neighbouring systems
- Terraforming: the failure chance now starts at 12.5% and is capped at 90%
- Fleet movement and the Galaxy show the Irregularity where a world has one
- The server's background workers need far less processing power
- Translated patch notes read more naturally in every language
- Colony ships now need a Command Center at level 3 instead of 4
- The colonization page shows the required Planetary Shipyard and Command Center levels and how many of your planets are ready to launch. Each launch planet shows its current levels, and Colonize only unlocks once a ready planet is selected, or tells you when no colony slot is free
- New game setting "LYRA chatter": keep LYRA to important things only (attacks, deliveries, colonies, losses and shortages), or click "Not now, LYRA" to give her the day off. Attack warnings always come through
- Chargers now ramp up over the battle: 30%, 60%, 120%, 240% and 480% energy damage in rounds 1 to 5 (before: 125% to 500%). They overtake a normal ship from round 4 on and reward long, even fights
- Bombers now lose 30% engine speed instead of 25%. As reaction speed follows ship speed, they also fire a bit later
- Ship Assembly shows each design's reaction speed, which decides who fires first in every battle round. The Player Combat wiki page explains how it is calculated
- The Charger and Bomber tooltips and the Matter Compression research description now show their actual values (+5% cargo capacity and -0.25% ship mass per level)
Ispravci grešaka
- Planet events are no longer offered on a planet that funds a Dyson Ring (thanks, Riven)
- Planet log icons are readable again
- Energy from Fusion Reactors no longer jumps up and down between page loads when the reactors burn more SEM than the planet produces (thanks, clickbait)
- A failed colonization launch now shows its warning instead of doing nothing
- Ship assembly tooltips name the required research in your language and close after you pick a part
- The colonization page uses the same building names as the Infrastructure page
0.2.26.7
Općenito
- Wormholes: linked tunnels between two solar systems now open on void coordinates, one per 10 active players. Each has a technical name such as ERB-4821-KX, and both ends link to each other in the galaxy
- Tag a wormhole in the galaxy to use it as a fleet route. Whenever it is faster, fleet dispatch offers it next to the direct route. It costs the same SEM, and the fleet flies home on the direct route
- Every passage strains a wormhole by the fleet's mass. Below 20% instability it is stable; flutter takes 0–3% of a passing fleet, the shear 3–10% and near rupture 10–50%. At 50% it collapses within 3–6 days, and every wormhole also collapses on its own after 7–10 days. Fleets still in flight when it collapses are lost. Hover a wormhole's name for its state, load and capacity
- Excursion risk slider (0–50%): at 50% there is a 50% chance to lose up to 50% of the fleet, but finds are 2.5× as likely, rewards ×5 and relics ×2
- Strong excursion fleets can find rare and epic relics: 0.01% at 500,000 fleet power, 0.1% at 1,000,000, up to 1% (epic). Longer flights and rested coordinates raise the chance
- New “Forgot password?” link on the login page
Promjene
- 3D galaxy: planets behind the star are drawn behind it, distant bodies look slightly smaller and dimmer, the selected planet's orbit layer is highlighted, and wormholes appear as slowly turning swirls
- Wormhole capacity grows with the fleets of the strongest players
- The beginner guide and the Espionage description now explain planet surveys: one survey probe slot every 2 Espionage levels, and a survey shows a free planet's fields and bonus resource before you colonize
- Excursion reports show the risk, the ships lost and the tier of a found relic
- Logging out on Vex, or opening its public pages, now leads back to www
- Faster loading: icons and fonts are much lighter. A first visit downloads about 80% less, Russian and Ukrainian players about 93% less, Korean players about 98% less and Japanese players about 55% less
- New, more consistent icon set. Resource, currency and spaceship icons keep their familiar shapes
- Galaxy: planets show an earth-blue icon and void coordinates a purple one
- Side menu: Surveillance shows a satellite and Assembly a drafting compass
Ispravci grešaka
- Password reset links from emails now work
- Vex shows its online players, moving fleets and speeds on the server list again
- Fixed rare server errors while ranking points were updated
- The exploration icon in the alliance skill tree shows again
- The “contact lost” icon in combat reports shows again
0.2.26.6
Općenito
- New beginner guide with Adjutant LYRA: 6 chapters and 24 steps from the first mines to the Void. Each finished chapter pays G.E.L.D., doubling from 100 to 3,200 (6,300 in total). Skipping pays half of the unfinished chapters, and finishing the guide unlocks the achievement “Graduation Day”
- Classic galaxy mode (Settings → Display, off by default): one compact row per position from 1-1-1 to 3-3-3 with coordinate, type, planet name, [tag] player and actions
- Redesigned overview with a free-standing animated planet and a stat grid showing system, coordinates, status, bonus resource with relic bonus, and the running event. The planetary log is back
- Choose your number format in the settings (1.234,5 or 1,234.5). It applies to every game page
- Added Ukrainian and Dutch, and completed every language. English, German and Italian texts were reviewed. Proper names (Void, Aslit, Crlit, Iopla, SEM, G.E.L.D., Xenogen, VXP, factions) stay the same in every language
- New public start page with features, servers and languages. The server selection lists each server’s real speeds
- Unread news shows in the browser tab title, with optional desktop notifications
Promjene
- Weekly planet events pay off much more: seismic surge +120% bonus resource for 12 h, rich ore vein +60% mines for 12 h, solar flare +50% energy for 12 h, salvage of 8 h of Crlit, rescue of 2,000–5,000 G.E.L.D., and a 35% relic chance at dig sites. Artifacts, Xenogen and VXP scale with galaxy progress (1× to 15×)
- Planet events appear as a dialog box, and active effects get their own box. The running event shows as an “Event” row with a tooltip on the overview
- Unstable planets produce at 50%. The overview shows the time left, e.g. “Unstable (3h)”
- Void Boss loot is halved, and Artifacts and Xenogen are cut to an eighth (new bosses only). Boss fights now get a detailed combat report
- Crafting or combining a common or uncommon relic has a 0.01% chance to skip a tier
- Ship speed is now a world flight-time factor, like construction speed
- Trading Union deal requests arrive in the System inbox with an Open offer button. The Trade Hub is flagged in the menu while a deal waits for you
- Inbox and report counts are shown together, e.g. “(1/3)”
- Combat, Void Boss and excursion records show loot in one shared grid. Excursion cards also show VXP
- Build queues always show the running job (or “Inactive”) and every slot, so the page no longer jumps. The queue settings moved into the header
- Unified page headers on all menu and alliance pages, a redesigned settings page, and a pixel loading animation for game images
- Fleet command: full coordinates in the planet selector, origin and target side by side, and movement tooltips showing speed, capacity and cargo
- Production page: bonuses sit in a strip below the title, “Research Energy Density” is now “Energy Density”, and the research multiplier shows 8 decimals
- The galaxy view no longer preloads systems on hover, which lightens server load
Ispravci grešaka
- Fixed occasional server errors (500) when several actions on the same player and planet ran at the same time
- Instability from planet events now shows everywhere (overview, galaxy, system view, spy reports)
- Planets nobody looked at for a while now pay the reduced rate only while instability, a production block or EMP actually lasted
- Planet event windows and effects no longer last an hour longer across the daylight saving time switch
- Game servers can no longer be entered before their start date
- Planets in the galaxy system view no longer show a second browser tooltip
- Counting numbers on the overview no longer show decimals
0.2.26.5
Općenito
- Trade Hub offers now name what you give and what you want, and other players can take part of an offer at the same ratio
- Every offer has a discussion thread for settling the deal yourselves
- The Trading Union carries both sides of a deal for a 10% cut per side plus 1 G.E.L.D. per 10,000 resources, with fleets you can follow in Fleet command
- Offer ratios must stay between 0.67× and 1.5× of the world supply ratio, and the new Auto button fills in the fair amount
- Seeded debris fields are sized for the player they are placed for, with up to 3× more for smaller players
- Fresh debris fields are reserved for 6 hours for their player and anyone up to 150% of their size, and the galaxy view shows the reservation
- Combat and spy reports have a Scan again button next to the attack shortcut
- The planet list refreshes its activity icons every minute while the game tab is active
- New rare planet types (volcanic, toxic, exotic, jungle) and new surface effects
- Suggested planet names are more varied and mostly single words
- New colonies get a proper name instead of “Colony”
- Planets now have a special even once per week, triggered once randomly on planet visit - which includes a timewindow with reduced instability triggers for Terraforming ;)
- Wiki now has German autotranslated pages.
Promjene
- Every bot builds a war fleet sized to its aggression
- Calmer bots raid less often and leave players they like alone
- Bots no longer launch attacks with very long flight times
- Aggressive bots may set up a temporary raid colony near a rival’s richest planets for a few days
- Bots keep expanding and give new colonies extra turns in their first hour
- 3D planets are generated about 45% faster, and the overview planet picture loads first
- Idle bots rest until their next job finishes, which lightens server load
- The old planet images are replaced by a neutral placeholder until a planet’s own image is ready
- Excursions (first 3 in 24h) now have a 3% chance to roll for a relic.
- Improved excursion informative UX.
- Fusion reactors now consume less SEM to increase viability in lategame.
- Shield Emitters now increase the defensive regeneration rate by 1% min-max. The old formula has been replaced.
- Regenerated 100 defense drone images.
Ispravci grešaka
- Combat reports no longer lose their planet name and coordinate after a battle, including existing reports
- Planets that never received a generated image now get one
- Bots no longer get stuck with a single colony or on full planets
- Fleet command shows the “Chat with” and “Message to” labels instead of raw text
0.2.26.4
Općenito
- Implemented batch "+" building/queuing for resources, infrastructure and research
- added a world supply resource ratio display under market
- reduced JavaScript library from 260kb to 99kb
- implemented Dyson Ring - it gives infinite energy to all planets inside that solar system
- regenerated most ship images
- upated missing labels due to the game development for: RU, TR, FR, ES, PL
Promjene
- overhauled void boss information and changed the color on the galaxy view to purple
- colonizing now properly is being passed to the background worker instead of a live update check by the player
- updated all resource images
- increased SEM Factory base production from 18 to 20
- government tier 6 now has updated requirements
- improved asteroid/debris seeding
- asteroid/debris fields now have a 3% chance to also spawn SEM
- assembly now shows normalized building duration
- removed chance that spy probes can be lost completly
Ispravci grešaka
- fixed that bots got stuck on colonizing
- fixed combat summary values on overview page
- fixed wrong image assign to ship skeletons
- planet resource lab is back online
- fixed assembly not respecting the AP anymore (TY Riven)
- fixed wrong construction times (TY Riven)
- fixed that retirement of a unit was possible while having active queues
- fixed omniscience not working for regular spy missions
0.2.26.3
Općenito
- Overhauled the asteroid/debris field generation
- Planets now have a 3D planet and image generation seed
- Changed bots behaviour based on their internal aggression to also launch attacks now and then on other players
- Now redirecting non-www to www and enforcing SSL security
- Renabled the Wiki with autogenerated text from the game code
- Added Tier 6 Behemoth Skeletons
- Added Tier 5 Drone Chassis
- Added storage reassignment functionality
- Implemented Government bonus tiers for sticking to one category
Promjene
- rebalanced the commander growth
- Void Bosses rewards now properly scale with the game
- PvP battles now have the 5% survival rule during a firing volley back in action from the previous VV version
- Combat Reports now are split between regular detail and full detail view
- Removed wrongly assigned skeleton AP costs
- Optimized combat reports greatly and reduced database size by 90%
Ispravci grešaka
- fixed void boss combat fleets take 60 seconds to return
- fixed resource production on colonies not gaining the research bonus
- fixed that commanders were not shown even after unlocking Commander Academys
- fixed that energy downgrade triggers a mine performance reduction
- fixed research not showing enough multiplier decimals on lategame (TY Riven)
0.2.26.2
Općenito
- extraction can now be auto-composed with available extractors
- added production/building activity to the planet sidepanel
- improved unread message display
- implemented 8x modes for fleet tactics, which can be used to encounter void bosses to do extra damage.
Promjene
- combat script rollback to be closer to the previous version (massfactor + split damage + carryover)
- increased mark upgrade cost per CDP
Ispravci grešaka
- fixed fleet duplicaton (TY Lola)
- fixed excursion loot formula (TY Lola)
- excursion reports are now properly formatted (TY Lola)
- extraction on same planet now allowed
- attacks now show proper debris (TY Lola)
- fixed missing sem consumption on fleet dispatch (TY Lola)
- fixed combat did not properly give debris
0.2.26.1
Općenito
- Rewrite in Symfony 8.1 (PHP 8.5) & UX Turbo, removed Bootstrap 5.4
- Switched to PostgreSQL & Daemons (400% performance increase)
- Full UI overhaul for asynchronous transfers
- Mobile compatible layout
- Implemented Planet Rockets / Busters
- Implemented Ship Upgrades with Combat Data Points (CDP)
- Implemented Commanders & Void Bosses
- Implemented Research by Pre-Queueing
- Implemented Live Chat
- Implemented full Government System
- Implemented Archeotech & Relics (Bonus Resource Items)
- Implemented new Galaxy view
- Implemented Achievement System
- Implemented Alliance Skilltrees
- Implemented Newcomer Tutorial
Promjene
- Main Planet can now be abandoned after having the first colony
- Bots now can found Alliances and systematically fight together
- Bots should now do proper fleet handling between their colonies
- Bots should now do proper fleet saving depending on their playstyle
- Queues now reserve resources
- Ship and drone queue can now be cancelled (% refund)
- Fleets can now be properly counterscanned
- Combat reports are now more detailed
- Surveys now show up in the Galaxy view if they match the planet
- Precision now bypasses 10% (5% before) of the shields and is properly calculated with the research.
- VoidVerse uses alot of numbers, so numbers are now properly formatted by display language.
Ispravci grešaka
- Bots will not cheat on research anymore
- Fleet points will now properly refresh on fleet actions
- Discord login now also lasts 30 days
- Discord login no longer requires reconfirmation
- Robot Assembly properly reduces production times now
- Starting planets were wrongly set to 220 fields
- Fixed Relics not properly adding up on colonies
- Fixed server switching between colonies randomly on fast requests