Development Update - April 2025

| Author: Abraxis

It's kind of wild to think I've managed to stick to weekly updates for VoidVerse since January this year. When I look back at where things were then compared to now, the progress feels really substantial. It's definitely motivating to see the game taking shape piece by piece.

A big chunk of recent work went into translating large parts of the game. The hope is that more people can try it out in a language they're comfortable with and let me know how it feels, if things make sense, or where the translations could be better. Getting feedback on this is really helpful.

I also spent some time tweaking the game speed. I love the feel of those classic 2000s browser games that inspired VoidVerse, but let's be honest, some could be incredibly slow. Since most of us tend to check in on games more frequently now, often just quickly on our phones, I've tried to find a better balance. The aim is to keep that strategic, empire-building depth but make the pacing a bit more suited to how we often play games today, without the excessive waiting periods of the past.

The main goal is still to get VoidVerse to a state I'd call a 'full retro browser game' experience by Q4 this year. Ideally, right around when the weather turns colder and settling in for some cozy gaming feels right. I do have a vacation planned for November though, so realistically, hitting a proper version 1.0 is probably looking more like December. We'll see how the next few months go.

All in all, if you have fond memories of spending hours on games like OGame, perhaps some of its offshoots like OGameX or 2Moons, maybe SteemNova, or even the original reason this whole project started for me, TDM - The Dark Millenium, then VoidVerse might be something you'd find interesting. I'm trying to capture that specific feeling of building up your space empire from scratch, managing resources, planning your fleets, and interacting in a persistent world, all in your browser.

It's important to me that the game is fair and accessible. VoidVerse is free to play, and I'm committed to keeping it that way, without any pay-to-win mechanics influencing gameplay. Success should come down to strategy, planning, and the time you choose to put in. That's the promise.

So, that's the latest. If this sounds like your kind of thing, feel free to register and have a look around. It's still evolving, and any feedback is always welcome as I continue working towards that end-of-year goal.